The blood-shot and maniac grinning face on the front cover (by Mark Gibbons) leaves no doubt as to the content of this supplement. As part of the same series as the previously released Fir Domain, The Sessair is packed full of history, background and good solid game information designed to expand the characters of any player who hails from this tribe. The supplement kicks off with the History and Traditions of the Sessair including their myths, methods for choosing kings and the place of war-wives among the fighting men (alternately hurling abuse and compliments, they encourage their men to fight to ever greater degrees). Known as the Tribe That Stands Up, there are few that can stand in the way of a determined Sessair. The Tribe That Stands Up chapter covers new options for characters born into the tribe, and so will be eagerly devoured by players of the Slaine RPG. Character concepts, first introduced within the Fir Domain now include the Hermit, Mediator, Ideal Warrior, Swan, Wanderer, Hunter, Cattle Rustler, Murias Fisher, Plains Chariot Racer, Rath Grainne Noble and Devotee of Epona. Magic of the Sessair details new spells available to anyone, though they all originated with this tribe and are most commonly used in its lands. They range from the peaceful Sign of the Salmon to the rather gruesome Preserve Head - always useful in blessings. The supplement is polished off with Sessair Reference Tables, giving the GM a ready range of characters (such as a Red Branch Warrior or Headman) to use at a moment's notice or as the basis of a detailed NPC.